2015 - Personal Project - Shipwreck Race

2015 - Game Jam presentation project 

Shipwreck Race is personal project, developed for a Game Jam presentation in 2015. 
The goal was to come up with an intricate IP, and execute it to a somewhat final project under a week. I came up with the idea of famous nautical characters being integrated into a racing "cart" game. Couple of colleagues hopped on board and we were kicking it in no time. 
We (me and Petar Popov - lead env. artist) presented it to the audience, as the essential stages of the artistic pipeline of indie game development. 
Unfortunately the project was not further developed after the actual presentation. 

I was in charge of the concept art and creative and art direction, Doychin Doychev made the logo, Peter Popov - environment modelling and Unreal implementation, Nikolay Naydenov / Georgi Georgiev- character modelling.

Key environment concept art

Key environment concept art

Ahab - character concept art

Ahab - character concept art

Nemo - character concept art

Nemo - character concept art

Environment props concept art

Environment props concept art

3d assets stages and implementation

3d assets stages and implementation

3d assets stages and implementation

3d assets stages and implementation

Initial character sketches and ideation

Initial character sketches and ideation

3d assets stages and implementation

3d assets stages and implementation